Hit Points 136 (13d10 + 65) When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get added to your spellbook in this section of the page. Dragon. 5e Fiend Monsters. The quasit has advantage on saving throws against spells and other magical effects. Not in any official current 5e books, no. These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. 5e SRD >Creatures > Demon, Malakbel. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. Check out our guide on How to Find a D&D group. 5–6 / Eight demons of challenge rating 1/4 or lower. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Damage Immunities poison Saving Throws Con +10, Int +9, Wis +6, Cha +7 Challenge 8 (3,900 XP). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Teleport. Huge fiend (demon), chaotic evil Armor Class 19 (natural armor) Tiny fiend (demon, shapechanger), chaotic evil. But when I looked at the list of demons, there were about only 7. Claws. Tiny. Damage Immunities poison These demons are the hardest rated levels in the game. Records are accepted above a given threshold and award a large amount of points! Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Notez que vous pouvez également les filtrer, trier et générer votre propre PDF à l'aide de l'application MONSTRES. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Hit: 32 (5d10 + 5) piercing damage. Damage Immunities poison Spores (Recharge 6). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. A squelching mass of fleshy worms twists and writhes. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Très Petite, Petite, Moyenne, Grande, Très Grande ou Gigantesque. Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. Hungry for Adventure? Magic Resistance. Senses truesight 120 ft., passive Perception 13 Condition Immunities poisoned Armor Class 14 (natural armor) Hit Points 102 (12d8 + 48) Speed 40 ft. STR DEX CON INT WIS CHA; 14 (+2) 17 (+3) 19 (+4) 13 (+1) 16 (+3) 20 (+5) Saving Throws Dex +7, Wis +7 Skills Perception +7 Damage Resistances cold, lightning; bludgeoning, piercing, and slashing damage from nonmagical weapons Damage Immunities … The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. These monsters have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. A comprehensive list of all official monsters for Fifth Edition. Disclaimer. Invisibility. The balor has advantage on saving throws against spells and other magical effects. Condition Immunities poisoned Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn. It even lets you limit them by CR, so you can gets lists like all demons of CR 5 or lower. Armor Class 16 (natural armor) Hit: 11 (2d6 + 4) slashing damage. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Languages Abyssal, telepathy 120 ft. Magic Resistance. Condition Immunities poisoned Stench. Damage Immunities fire, poison Magic Resistance. 5–6. A copy of this License can be found at www.wizards.com/d20. Variant Rules; Legal Information; 5e SRD >Creatures > Demon, Plaresh. and are used according to the terms of the d20 System License version 6.0. Hit: 10 (2d6 + 3) piercing damage. Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. 1. Claws (Bite in Beast Form). Talons. Condition Immunities poisoned Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Saving Throws Dex +5, Wis +4, Cha +4 The spores spread around corners. The most powerful entity in the Demonic realm maybe the Abyss itself, the shard of elemental evil inside of it may have… Stunning Screech (1/Day). Senses truesight 120 ft., passive Perception 13 The marilith makes seven attacks: six with its longswords and one with its tail. Shapechanger. If you stop concentrating on the spell before it reaches its full duration, an uncontrolled demon doesn't disappear for 1d6 rounds if it still has hit points. Condition Immunities poisoned Languages Abyssal, telepathy 120 ft. Ferroliths, demons created from succubi that had been thrown into molten iron by Graz'zt. This site works best with … https://succubus.net/wiki/Demon_Lord_(Dungeons_and_Dragons) Senses darkvision 120 ft., passive Perception 10 Yuan-ti Pureblood. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks 2nd edition also has more developed lore. They are the only baatezu to have … Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura(spelling? Ghazneth, humanoid, winged demons with differing magical abilities. The glabrezu has two pincers, each of which can grapple only one target. Check out our giant list of D&D 5e Tools and Tips here. It reverts to its true form if it dies. Saving Throws Str +9, Con +9, Wis +7, Cha +7 On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours. Here is where those lawful evil souls that never entered into a contract with any devil… That can't be right. The marilith’s weapon attacks are magical. Dungeons & Dragons. Armor Class 18 (natural armor) Senses truesight 120 ft., passive Perception 11 They use their mass to create portals to allow other demons access to whereever the alkiliths are. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Challenge 9 (5,000 XP), Innate Spellcasting. The nalfeshnee magically emits scintillating, multicolored light. 200. mm 133. Multiattack. The balor’s weapon attacks are magical. Multiattack. Maw demons and shoosuvas (yeenoghu/gnoll related)- volos guide to monsters. Hit Points 189 (18d10 + 90) Today the game is published by Wizards of the Coast.The publication of D&D is considered to be the origin of modern RPGs. This web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Questions or comments can be directed to john@5thsrd.org.. Rules provided by Wizards of the Coast under the OGL 1.0a.. Hit: 16 (2d10 + 5) bludgeoning damage. Bite. One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. The gas spreads around corners, and its area is lightly obscured. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Challenge 16 (15,000 XP). The glabrezu has advantage on saving throws against spells and other magical effects. It lasts for 1 minute or until a strong wind disperses it. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Senses truesight 120 ft., passive Perception 13 Languages Abyssal, telepathy 120 ft. The hezrou makes three attacks: one with its bite and two with its claws. Hit Points 157 (15d10 + 75) Alkiliths: These moss formed fiends spread across doors and windows. It then makes three attacks: one with its bite and two with its claws. From D&D Wiki. Speed 40 ft. 3–4. Name CR Speed Size Type Alignment Fiend Type Monsters . A summoned demon disappears when it drops to 0 hit points or when the spell ends. Hit: 15 (2d10 + 4) bludgeoning damage. Name CR Speed Size Type Alignment CR5 Monsters . E.g. Demons are a specific type of creature, and, luckily, D&D Beyond lets you search exclusively for demons. Horror Nimbus (Recharge 5–6). If the balor scores a critical hit, it rolls damage dice three times, instead of twice. Back to Main Page → 5e Homebrew → 5e Creatures → 5e Monsters. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. Hit: 13 (2d8 + 4) slashing damage. Fetid Cloud (1/Day). Challenge 6 (2,300 XP). 5e Store! Habitat/Society: Osyluths have a special place in the Nine Hells. Hit: 15 (2d10 + 4) piercing damage. Armor Class 17 (natural armor) Challenge 12 (10,000 XP). Reactive. Press J to jump to the feed. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours. Teleport. To do so, the marilith must see the attacker and be wielding a melee weapon. Last updated: January 27, 2019 . The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. Hit: 3 (1d6) piercing damage. NOT_NPCThe following demon names have been published in official Dragon/Dungeon magazines, TSR or WotC products. Medium fiend (demon), chaotic evil. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Senses darkvision 120 ft., passive Perception 11 A 15-foot-radius cloud of toxic spores extends out from the vrock. Liste des Monstres. Multiattack. Check out the GitHub repo. The nalfeshnee has advantage on saving throws against spells and other magical effects. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Bite. Demons Summoned; 1-2: Two demons of challenge rating 1 or lower: 3-4: Four demons of challenge rating 1/2 or lower: 5-6: Eight demons of challenge rating 1/4 or lower Magic Resistance. Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Armanites: Centaur demons that were absolute war machines. It could summon Hit Points 7 (3d4) There are 9 classes in Dungeons & Dragons that can cast spells: … The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). List inspired by request on ENWorld [1]. The vrock makes two attacks: one with its beak and one with its talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Speed 30 ft. The demons are hostile to all creatures, including you. Let's see... Dretch, Chasme, vrock, hezrou, marilith, balor, goristro, glabrezu, barlgura (spelling? More prominent demons receive their own wiki page and can be found in the 'Demons' category (see the link at the bottom of this page). 5e CR5 Monsters. Damage Immunities poison The glabrezu makes four attacks: two with its pincers and two with its fists. Roll initiative and have fun! They attack with hooves, claws, their sarated tails, and shot lighting from their hands. Longsword. Scare (1/Day). )- all in monster manual. The hezrou has advantage on saving throws against spells and other magical effects. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Thousands of thin bodies twine together, smooth skin and barbed segments giving way to eyeless heads with screeching, hissing maws. Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Medium. The dretch makes two attacks: one with its bite and one with its claws. Mammon is the lord of Minauros. Fiend Type Monsters, Quality and Featured . Speed 40 ft., fly 80 ft. Website built with MkDocs.. Download the offline version of this site here.here. Damage Immunities poison Parry. CR5 Monsters, Quality and Featured . Green ichor drools from the mouths where tiny, needle-like teeth gleam. From D&D Wiki. Claw. Damage Immunities poison Upon speaking profane words, the spell conjured a random number of demons; the weaker the summoned creatures were, the more numerous they could be. Multiattack. Skills Stealth +5 Jump to: navigation, search. Languages Abyssal, telepathy 120 ft. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Multiattack. Magic Weapons. New to find a D&D Group? Emptying a vial of holy water on the target also ends the effect on it. Saving Throws Str +14, Con +12, Wis +9, Cha +12 Is there a list of all the demons with their stats anywhere? Languages Abyssal, telepathy 120 ft. The vrock emits a horrific screech. Claw. Your group will love these D&D Game Night Snack Recipes. Demons Summoned; 1-2: Two demons of challenge rating 1 or lower: 3-4: Four demons of challenge rating 1/2 or lower: 5-6: Eight demons of challenge rating 1/4 or lower Check out our Dungeons and Dragons Dice here. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons. Challenge 19 (22,000 XP). 1/day each: confusion, fly, power word stun. Roll initiative for the summoned demons as a group, which has its own turns. This web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Ghour, demons that took the appearance of monstrous minotaurs, ghour demons served (and were likely created by) the demon prince Baphomet. The glabrezu can innately cast the following spells, requiring no material components: Hit Points 262 (21d12 + 126) Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Eight demons of challenge rating 1/4 or lower. New comments cannot be posted and votes cannot be cast. #1 - Tartarus Dolphy #2 - The Golden BoBoBoBoBoBoBo #3 - Zodiac xander #4 - Kenos npesta #5 - Crimson Planet TrueOmega #6 - Renevant nikroplays #7 - SARY NEVER CLEAR Kugelblitz #8 - Thinking Space Press question mark to learn the rest of the keyboard shortcuts. A 10-foot radius of disgusting green gas extends out from the dretch. Hit Points 18 (4d6 + 4) Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Condition Immunities poisoned While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. In XGTE there are some new spells added which allow you to summon demons. The vrock has advantage on saving throws against spells and other magical effects. Multiattack. Saving Throws Str +7 Con +8, Wis +4 A molydeus… Fist. Armor Class 11 (natural armor) Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. A comprehensive list of all official monsters for Fifth Edition. Bite. Ci-dessous les monstres de D&D 5, par ordre alphabétique. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. The marilith has advantage on saving throws against spells and other magical effects. 3. Challenge 1 (200 XP). Challenge 1/4 (450 XP). The nalfeshnee uses Horror Nimbus if it can. 'Deceased' denotes that the creature was killed in its last appearance - as demons … Need New Dice? Magic Resistance. https://infogalactic.com/info/List_of_demon_lords_in_Dungeons_&_Dragons Senses truesight 120 ft., passive Perception 11 The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Speed 20 ft. Damage Resistances cold, fire, lightning Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. Whip. Saving Throws Str +9, Con +10, Wis +8, Cha +10 Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Where possible, the source is named, along with any other information that might be available. Multiattack. Hit: 5 (2d4) slashing damage. Its statistics are the same in each form, except for the speed changes noted. Any equipment the quasit wears or carries is invisible with it. Magic Resistance. 5e Adventures; 5e Options; Get Published! While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions. Back to Main Page → 5e Homebrew → 5e Creatures → 5e Monsters. Various Demons. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Even more powerful than the generals of the demon lords' armies are their personal servants: the molydeus. 5E presents osyluths (bone devils) as just another stat block with a polearm, making them extremely boring, but 2nd edition tells you about the osyluth's unique traits: they are a combination of social (in)justice warriors and secret police. A summoned demon disappears when it drops to 0 hit points or when the spell ends. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. The balor makes two attacks: one with its longsword and one with its whip. Speed 40 ft. Condition Immunities poisoned DnD Spells List enables your to create your own spellbook for your character! CG. Alternatively, it makes two attacks with its pincers and casts one spell. The main section of the Demonlist. Speed 40 ft. Dungeons & Dragons (DnD or D&D) is a fantasy tabletop RPG originally developed by Gary Gygax and Dave Arneson, and first published in 1974. Magic Resistance. )- all in monster manual. Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Hit: 7 (2d4 + 2) bludgeoning damage. Four demons of challenge rating 1/2 or lower. Languages Abyssal, Common Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Manes is the lowest at 1/8, followed by dretch at 1/4, and then it jumps to 1 with maw demons and quasits. Hit: 14 (2d10 + 3) slashing damage. Fire Aura. On a successful save, your control of the demon ends for the rest of the duration, and the demon spends its turns pursuing and attacking the nearest non-demons to the best of its ability. Condition Immunities poisoned Jump to: navigation, search. Any equipment it is wearing or carrying isn’t transformed. This is a list of demons, demonic spirits and similar malevolent entities that have appeared in just one story (even if that story is spread over more than one issue). Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks The marilith adds 5 to its AC against one melee attack that would hit it. Teleport. Damage Immunities poison Humanoid. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. If the target is Medium or smaller, it is grappled (escape DC 19). Senses darkvision 60 ft., passive Perception 9 Magic Weapons. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. Armor Class 19 (natural armor) Here's a comment on another thread that shows everything you can summon right now. Pincer. The marilith can take one reaction on every turn in a combat. They have been collected in alphabetical order by surname (where applicable). Longsword. It is worth noting that these lists will include certain variants as separate entries; for example: the summoner variant of demons and the reduced threat variants of monsters; whether these in particular can be summoned is … At will: darkness, detect magic, dispel magic Languages Abyssal, telepathy 120 ft. The demons pursue and attack the nearest non-demons … Dungeons & Dragons 5e Spells. Beak. Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets. Death Throes. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Armor Class 13 Hit: 15 (3d6 + 5) slashing damage.
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